Tuesday, 25 February 2014

Titanomachia: Titans!

So here's where I define some basic Titans, to establish a base-line in the original Adeptus Titanicus game, and perhaps their modern equivalents.

Note that:
Crew: Armour 3
Propulsion: Armour 3
Sensors: Armour 1
Shield Generator: Armour 1
Munitions: Armour 1
Weapons: Armour 2/3

Warhound Titan - 2 Squares
Crew: Skill 3, Stamina 2
Propulsion: Speed 4, Agility 4
Propulsion: Speed 4, Agility 4
Sensors: Acuity 3, Gain 2
Sensors: Acuity 1, Gain 4
Shield Generator: Strength 3, Coherence 1
Shield Generator: Strength 3, Coherence 1
Munitions Bay 1
Munitions Bay 2
Weapon Bay 1
Weapon Bay 2

Reaver Titan - 3 squares
Crew: Skill 4, Stamina 3
Propulsion: Speed 3, Agility 3
Propulsion: Speed 3, Agility 3
Sensors: Acuity 3, Gain 2
Sensors: Acuity 1, Gain 4
Shield Generator: Strength 3, Coherence 2
Shield Generator: Strength 3, Coherence 2
Munitions Bay 1
Munitions Bay 2
Munitions Bay 3
Weapon Bay 1
Weapon Bay 2
Weapon Bay 3

Warlord Titan - 4 Squares
Crew: Skill 5, Stamina 4
Propulsion: Speed 2, Agility 2
Propulsion: Speed 2, Agility 2
Sensors: Acuity 3, Gain 2
Sensors: Acuity 1, Gain 4
Shield Generator: Strength 3, Coherence 3
Shield Generator: Strength 3, Coherence 3
Munitions Bay 1
Munitions Bay 2
Munitions Bay 3
Munitions Bay 4
Weapon Bay 1
Weapon Bay 2
Weapon Bay 3
Weapon Bay 4


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