While I've been working on the 2D art assets, getting the cards, the dashboards, the boards, and the punchboard art completed, I've been getting the 3-day are assets printed out for the prototype. The robots were made using Shapeways, and the buildings came from a third party inclined to cut me a deal on printing.
I've taken to calling the yellow one 'Rhea' after the pugilistic 2nd Queen of Heaven (if you look on theoi.com there's some neat stuff on there about how Chronos and Rhea won their thrones after Ouranos was overthrown), and the blue one Tethys because she was a Titan of the sea (Okeanos' wife, I think).
While not actually one a board with defined 50mm squares, the buildings are 50mm in diameter so you can see how an actual layout of the board might develop. The Titans are 2 squares away from each other, and it looks like the Tethys may have the Rhea dead-to-rights if she can get that Gun Battery mounted on her Turret to swing around in time. Tethys is made to be a brawler, to flail wildly and hit hard, with the Gun Battery to make sure people regret trying to sneak up on her, and to pummel shields so her Plasma Shotgun can land a hit. With an Effect of 4, the Plasma Shotgun is rolling 3D6 against Armour 2, and 2D6 against Armour 3. The only system with Armour 4 is the Claw, and that's mounted on her other arm. At least in this game. Even heavy damage to a shield system can seriously compromise the Rhea's ability to defend herself.
In reaction an attack, a Titan with a functioning Limb system in hand, like an Arm, Digitigrade Leg, or even Turret, can come about to present such an optimally defensive side to the enemy, particularly if a Titan is attacked from its relatively less well defended flank and rear of its system diagram.
While the Tethys is a brawler, the Rhea is equipped with precision weapons all with a bonus against terrain, the High Explosive trait, and Plasma Jets. Rather than closing up her plasma system and cycling it back to hot-charge her Plasma Shotgun, the Rhea has hers opened up so that she can jump over Titans and Terrain (buildings). The Rhea also has a bigger collection of terrain, so she needs to be able to keep pressure on the Tethys so that the brawler can't waste time swing at buildings when she needs to be trying to disable her sister's ability to defend those buildings.
Looks like it's time for a little forthright round-table discussion on the proper demarcation of municipal boundaries!