In a game such as Titanomachia, one might expect to command Titans, vast God-Machines of War. But what are the God-Machines, and what are they fighting over?
The Titans were the ancient order of powers overthrown by the Olympian gods. Having taken power from the primordial royalty by dint of castration, worked upon the body of their father the Sky, the Titans reigned supreme. But not unchallenged, as their siblings the Cyclops, the one-eye giants, and the Hecatonkhieres, the Hundred-Handed, showed. These they shut away in a relic from a previous universe, the primordial power of Tartaros, the Stormy Pit. The Olympians rose to challenge their fathers, though their mothers stood apart, and watched the Olympians ruin their Mother. The Olympians and their progeny had long ago left Gaia, and the Titans had returned to nurse their Mother back to health. Quite naturally they would be accompanied by their creations,
These are the answers that they give their creations, their worshippers, those who tithe and those who serve more directly. They are the machines that fancy themselves goddesses. Where the Titan commands, her crew obeys. But in order to meddle in mortal matters, a god needs worshippers to keep her on track, and her attention focused on the matter at hand. One does not presume to command a god.
Now, as Gaia is restored, once again her Children fall again to arms. The pride of a golden age is reputation, and where the power and prestige is the coin few are the goddesses that can avoid the call to war. The goddess selects a favourite from the crew, and through their personality animates the temple. Players select the personality of their Titan.
Will your Titan be rapacious, and caught up with a bellicose enthusiasm for indiscriminate damage, or will she be gracious, and determined to defend her worshippers from such interlopers? Your Titan could also be pugnacious and spoiling for a fight, ready to go hoof-to-hoof with another Titan, or she could be sagacious and wise enough to conserve her strength for the battles ahead.
Players win Titanomachina by scoring the cost of the enemy buildings and systems they destroy, and the cost of friendly buildings remaining on the board. Buildings are added to the board each time a Titan activates its Sensor systems. Rapacious personality Titans score an extra point for each enemy building they destroy. Gracious personality Titans score an extra point for each friendly building which survives till the deadline counter hits 18. Pugnacious personality Titans score an extra point for each enemy system they destroy. Sagacious personality Titans score an extra point for each system they have which survives the battle.